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It must be between "a" and "z" inclusive. We use the C# programming language. We generate random characters by providing inclusive and exclusive bounds to the Random variable.
Example. This program introduces two classes to the compilation unit. The RandomLetter class is a static class, meaning it cannot be instantiated. The Program class contains the Main entry point.
Note: The GetLetter static method on the RandomLetter type provides a way to get the next random letter.
C# program that generates random lowercase letter using System; static class RandomLetter { static Random _random = new Random(); public static char GetLetter() { // This method returns a random lowercase letter. // ... Between 'a' and 'z' inclusize. int num = _random.Next(0, 26); // Zero to 25 char let = (char)('a' + num); return let; } } class Program { static void Main() { // Get random lowercase letters. Console.WriteLine(RandomLetter.GetLetter()); Console.WriteLine(RandomLetter.GetLetter()); Console.WriteLine(RandomLetter.GetLetter()); Console.WriteLine(RandomLetter.GetLetter()); Console.WriteLine(RandomLetter.GetLetter()); } } Output i q f t o
The GetLetter method provides a way to get another random letter. It internally references the static field Random variable. It calls the Next method and stores the result of that onto the evaluation stack as an integer local variable.
Then: It uses type conversion to convert the value of "0-25" to the letters "a-z".
Note: This is possible because the range of letters "a-z" is exactly "a" places past zero.
Random fields. When using the Random variable type, it is often useful to store the Random variable itself as a static field. This is because, logically, Random implements a stream of randomness, not true randomness.
Summary. We examined a program text that implements a random letter generation routine. The method shown returns a random letter between "a" and "z" in char representation. It can be called sequentially as it is implemented as a random stream.
Note: The static modifier is used here to simplify the program layout and reduce instantiations.
Static Method, Class and Constructor