# C# Divide by Powers of Two

This C# example program uses right shift to divide by powers of two. It shows a performance optimization.

## Divide by powers of two. Division by powers of two can be optimized. Integers are represented by bits.

A divisor that is a power of two—such as two, four, eight—can be replaced with a right shift instruction. This uses the >> token in high-level C# code.

```Right shift operator:

>>

Left shift operator:

<<```  Example. First, this program shows the use of the shift right operator when being used to shift the bits of an integer one and two places. It compares the result of these right shift computations to the result of using division.

Divide

Next: Dividing by 2 is equivalent (in this case) to shifting right one place. Dividing by 4 is equivalent to shifting right two places.

So: The input number 5000 is divided by two to result in 2500, and divided by four to result in 1250.

```C# program that divides by powers of two and shifts

using System;

class Program
{
static void Main()
{
// This program uses division by powers of two and shifts.
// ... It shows how dividing by powers of two can be done by shifting right.
// ... The input value is determined at runtime.
int value = int.Parse("5000");
int value1div = value / 2;
int value1shift = value >> 1;

Console.WriteLine(value1div);
Console.WriteLine(value1shift);

int value2div = value / 4;
int value2shift = value >> 2;

Console.WriteLine(value2div);
Console.WriteLine(value2shift);
}
}

Output

2500
2500
1250
1250``` To use the shift right operator, you specify the two angle brackets with the points to the right. The right shift operator points right. The left shift operator points left. The left shift operator can be used to divide by powers of two.

Benchmark. Is this a worthwhile optimization? Let's look at a benchmark program written in the C# language. This program tests the performance of the shift right operator versus the performance of the divide by four expression.

Result: The shift right operator was measurably faster, requiring 0.8 nanoseconds versus the 0.95 nanoseconds for the division.

Note: The static variable store instruction (stsfld) is part of this. More information on this instruction is available.

IL: stsfld

```C# program that benchmarks division by four

using System;
using System.Diagnostics;

class Program
{
static int _temp;
const int _max = int.MaxValue;
static void Main()
{
// This program shows using a right shift to divide by 4.
// ... It benchmarks this and then regular division.
var s1 = Stopwatch.StartNew();
for (int i = 0; i < _max; i++)
{
_temp = i >> 2;
}
s1.Stop();
var s2 = Stopwatch.StartNew();
for (int i = 0; i < _max; i++)
{
_temp = i / 4;
}
s2.Stop();
Console.WriteLine("{0:0.00} ns", ((s1.Elapsed.TotalMilliseconds * 1000000) /
(double)_max));
Console.WriteLine("{0:0.00} ns", ((s2.Elapsed.TotalMilliseconds * 1000000) /
(double)_max)); 