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Unity UI SliderThe Slider UI element is commonly used where a certain value should be set between a minimum and maximum value pair. One of the most common usages of this is for audio volume, screen brightness, or for doing zoom. To create a slider UI, right-click on the scene hierarchy and select GameObject -> UI -> Slider. A new slider element will display on your scene. ![]() ![]() Now, select the slider and go to the Inspector tab. ![]() Let's try to make a volume slider. For this open the ButtonAction script which we previously created and did some changes on it: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonAction : MonoBehaviour { public Text myText; public Slider mySlider; void Update() { myText.text = "Current Volume: " + mySlider.value; } } Attach this script to the ButtonGameObject (which we previously created). Now, you will get a new slot for slider in the Inspector tab of ButtonGameObject. Drag the slider from the Hierarchy tab to the newly created slot (My Slider) of ButtonGameObject. ![]() Change the slider's maximum value to 100. And check mark for Whole Numbers. ![]() ![]() Here, I changed the color of Text to green from its properties, so that it will be more visible. Now press the play button and slide the slider. ![]()
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