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Computer Graphics DDA Algorithm

Computer Graphics DDA Algorithm with Computer Graphics Tutorial, Line Generation Algorithm, 2D Transformation, 3D Computer Graphics, Types of Curves, Surfaces, Computer Animation, Animation Techniques, Keyframing, Fractals etc.

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DDA Algorithm

DDA stands for Digital Differential Analyzer. It is an incremental method of scan conversion of line. In this method calculation is performed at each step but by using results of previous steps.

Suppose at step i, the pixels is (xi,yi)

The line of equation for step i
              yi=mxi+b......................equation 1

Next value will be
              yi+1=mxi+1+b.................equation 2
              m =DDA Algorithm
              yi+1-yi=∆y.......................equation 3
              yi+1-xi=∆x......................equation 4
              yi+1=yi+∆y
              ∆y=m∆x
              yi+1=yi+m∆x
              ∆x=∆y/m
              xi+1=xi+∆x
              xi+1=xi+∆y/m

Case1: When |M|<1 then (assume that x1<>2)
              x= x1,y=y1 set ∆x=1
              yi+1=y1+m,     x=x+1
              Until x = x2

Case2: When |M|<1 then (assume that y1<>2)
              x= x1,y=y1 set ∆y=1
              xi+1=DDA Algorithm,     y=y+1
              Until y → y2

Advantage:

  1. It is a faster method than method of using direct use of line equation.
  2. This method does not use multiplication theorem.
  3. It allows us to detect the change in the value of x and y ,so plotting of same point twice is not possible.
  4. This method gives overflow indication when a point is repositioned.
  5. It is an easy method because each step involves just two additions.

Disadvantage:

  1. It involves floating point additions rounding off is done. Accumulations of round off error cause accumulation of error.
  2. Rounding off operations and floating point operations consumes a lot of time.
  3. It is more suitable for generating line using the software. But it is less suited for hardware implementation.

DDA Algorithm:

Step1: Start Algorithm

Step2: Declare x1,y1,x2,y2,dx,dy,x,y as integer variables.

Step3: Enter value of x1,y1,x2,y2.

Step4: Calculate dx = x2-x1

Step5: Calculate dy = y2-y1

Step6: If ABS (dx) > ABS (dy)
            Then step = abs (dx)
            Else

Step7: xinc=dx/step
            yinc=dy/step
            assign x = x1
            assign y = y1

Step8: Set pixel (x, y)

Step9: x = x + xinc
            y = y + yinc
            Set pixels (Round (x), Round (y))

Step10: Repeat step 9 until x = x2

Step11: End Algorithm

Example: If a line is drawn from (2, 3) to (6, 15) with use of DDA. How many points will needed to generate such line?

Solution: P1 (2,3)       P11 (6,15)

                x1=2
                y1=3
                x2= 6
                y2=15
                dx = 6 - 2 = 4
                dy = 15 - 3 = 12
                m = DDA Algorithm

For calculating next value of x takes x = x + DDA Algorithm

DDA Algorithm

DDA Algorithm

Program to implement DDA Line Drawing Algorithm:

#include
#include
#include
void main()
{
	intgd = DETECT ,gm, i;
	float x, y,dx,dy,steps;
	int x0, x1, y0, y1;
	initgraph(&gd, &gm, "C:\\TC\\BGI");
	setbkcolor(WHITE);
	x0 = 100 , y0 = 200, x1 = 500, y1 = 300;
	dx = (float)(x1 - x0);
	dy = (float)(y1 - y0);
	if(dx>=dy)
           {
		steps = dx;
	}
	else
           {
		steps = dy;
	}
	dx = dx/steps;
	dy = dy/steps;
	x = x0;
	y = y0;
	i = 1;
	while(i<= steps)
	{
		putpixel(x, y, RED);
		x += dx;
		y += dy;
		i=i+1;
	}
	getch();
	closegraph();
}

Output:

DDA Algorithm

Symmetrical DDA:

The Digital Differential Analyzer (DDA) generates lines from their differential equations. The equation of a straight line is

DDA Algorithm

The DDA works on the principle that we simultaneously increment x and y by small steps proportional to the first derivatives of x and y. In this case of a straight line, the first derivatives are constant and are proportional to ∆x and ∆y . Therefore, we could generate a line by incrementing x and y by ϵ ∆x and ϵ ∆y, where ϵ is some small quantity. There are two ways to generate points

1. By rounding to the nearest integer after each incremental step, after rounding we display dots at the resultant x and y.

2. An alternative to rounding the use of arithmetic overflow: x and y are kept in registers that have two parts, integer and fractional. The incrementing values, which are both less than unity, are repeatedly added to the fractional parts and whenever the results overflows, the corresponding integer part is incremented. The integer parts of the x and y registers are used in plotting the line. In the case of the symmetrical DDA, we choose ε=2-n,where 2n-1≤max (|∆x|,|∆y|)<2π

A line drawn with the symmetrical DDA is shown in fig:

DDA Algorithm

Example: If a line is drawn from (0, 0) to (10, 5) with a symmetrical DDA

1. How many iterations are performed?

2. How many different points will be generated?

Solutions: Given: P1 (0,0) P2 (10,5)
                x1=0
                y1=0
                x2=10
                y2=5
                dx = 10 - 0 = 10
               dy = 5 - 0 = 0
                DDA Algorithm

P1 (0,0) will be considered starting points
P3 (1,0.5)                 point not plotted
P4 (2, 1)                 point plotted
P5 (3, 1.5)                 point not plotted
P6 (4,2)                 point plotted
P7 (5,2.5)                 point not plotted
P8 (6,3)                 point plotted
P9 (7,3.5)                 point not plotted
P10 (8, 4)                 point plotted
P11 (9,4.5)                 point not plotted
P12 (10,5)                 point plotted

Following Figure show line plotted using these points.

DDA Algorithm




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