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Label: We add a Label to display a textual form of our progress. This is not always needed, but helps with this tutorial.
Button: The button is used (in this tutorial) to increment the progress by 10% each tap.
Name: I used the name "simpleProgress." We do not want to make progress in life but have it be too hard to understand.
Example UIProgressView: Swift
//
//  ViewController.swift
//  ExampleTimeB
//
//  ...
//
import UIKit
class ViewController: UIViewController {
    @IBOutlet weak var simpleProgress: UIProgressView!
    @IBOutlet weak var simpleLabel: UILabel!
    override func viewDidLoad() {
        super.viewDidLoad()
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }
}
Func: Please examine the actionTriggered func. This is where our logic is placed. This runs on each button tap.
FuncIf: We use an if-statement to only allow the func to handle 10 button taps (not including the initial state).
IfFloat: Progress is a float. We use the Float() casts to ensure we get a good Float progress number. It must go from 0 to 1.
Increment: On each button tap, we increment the value of the "current" Int by 1. So the program's state changes on each tap.
Swift program that uses UIProgressView, sets progress
//
//  ViewController.swift
//  ExampleTimeB
//
//  ...
//
import UIKit
class ViewController: UIViewController {
    @IBOutlet weak var simpleProgress: UIProgressView!
    @IBOutlet weak var simpleLabel: UILabel!
    var current: Int = 0
    override func viewDidLoad() {
        super.viewDidLoad()
    }
    @IBAction func actionTriggered(sender: AnyObject) {
        // Get current values.
        let i = current
        let max = 10
        // If we still have progress to make.
        if i <= max {
            // Compute ratio of 0 to 1 for progress.
            let ratio = Float(i) / Float(max)
            // Set progress.
            simpleProgress.progress = Float(ratio)
            // Write message.
            simpleLabel.text = "Processing \(i) of \(max)..."
            current++
        }
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }
}
Next: Click on the Button in the simulator. This is like a finger-tap on an actual iPhone. The UIProgressView will update.